Escape Rooms in Charlotte
The Kidnapping
Your Mission:
The kidnapping begins with you and your fellow captives waking up handcuffed and blindfolded in a strange room. With nothing but collective brainpower, hidden clues and 60 minutes on your side, you have to free yourselves before the kidnapper returns. A heart-pumping thriller from start to finish, you can expect a rush of non-stop fun.
Kidnapping 2: Afraid of the Dark
Your Mission:
Are you scared of the dark? This kidnapping starts in complete darkness. And when the dim lights finally come on, you find yourself in a room covered in padded walls, Rorschach posters, and pill bottles. Time is ticking. Can you make it out before the captor comes back?
Mystery Mansion
Your Mission:
This spine-chilling adventure starts in the ruins of an old mansion – abandoned decades ago by a reclusive and eccentric family. Since then, rumors have spread about a presence looming over the old house. Work as a team to race the clock and uncover the mansion's secrets in this mystery adventure.
Christmas Caper
Your Mission:
It’s Christmas Eve at the North Pole, and the clock will strike midnight in one hour. Your elite squad, Elf Team 6, has been called together for a high-stakes mission. Santa’s hat holds the magic that makes his sleigh fly. But at the 11th hour, his hat has gone missing. Armed with Christmas knowledge and detective skills that no other elves can match, you have 60 minutes to trace the clues and recover the hat. But hurry — the clock ticks closer to Christmas every second!
Wild West
Your Mission:
Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour ‘til dusk.
Runaway Train
Your Mission:
You've booked the trip of a lifetime: a cross-continental journey on The Breakout Express. As the train winds through beautiful countryside, news spreads of an uproar in the locomotive car. Radicals have taken control of the conductor’s cabin, planted explosives, and the train is racing towards a non-stop destination in the heart of the city: Central Station. Gain entry to the conductor's cabin, stop the train, and free the passengers before time runs out. Can you engineer a last-minute escape?
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